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PC World 2007 May
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PCWorld_2007-05_cd.bin
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Redi Jedi - i think i took a wrong turn in a bad part of town.milk
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INI File
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2005-09-14
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11KB
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379 lines
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=0.925000
fVideoEchoZoom=1.006596
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=3
nWaveMode=7
bAdditiveWaves=1
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=1
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=4.099998
fWaveScale=1.285751
fWaveSmoothing=0.630000
fWaveParam=0.000000
fModWaveAlphaStart=0.710000
fModWaveAlphaEnd=1.300000
fWarpAnimSpeed=1.000000
fWarpScale=1.331000
fZoomExponent=1.000000
fShader=0.000000
zoom=0.999514
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.000000
wave_g=0.000000
wave_b=0.000000
wave_x=0.500000
wave_y=0.500000
ob_size=0.500000
ob_r=0.010000
ob_g=0.000000
ob_b=0.000000
ob_a=0.000000
ib_size=0.260000
ib_r=0.250000
ib_g=0.250000
ib_b=0.250000
ib_a=0.000000
nMotionVectorsX=12.000000
nMotionVectorsY=9.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=0.900000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=274
wavecode_0_sep=256
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.500000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=0.050000
wave_0_init1=time1=100;
wave_0_init2=time2=1000;
wave_0_per_frame1=time1=time1+sin(q6*q4*.001+bass)*.005+q1*bass*.04;
wave_0_per_frame2=time2=time2+sin(q6*q4*.001+treb)*.005+q1*treb*.045;
wave_0_per_frame3=
wave_0_per_frame4=t1=time1;
wave_0_per_frame5=t2=time2;
wave_0_per_frame6=
wave_0_per_frame7=
wave_0_per_point1=i=sample*6.28;
wave_0_per_point2=
wave_0_per_point3=x1=sin(i+t2)*sin(i*t1);
wave_0_per_point4=y1=cos(i+t1)*sin(i*t2);
wave_0_per_point5=
wave_0_per_point6=x2=x1*.5+.5;
wave_0_per_point7=y2=y1*.5+.5;
wave_0_per_point8=
wave_0_per_point9=
wave_0_per_point10=x=x2;
wave_0_per_point11=y=y2;
wave_0_per_point12=
wave_0_per_point13=
wave_0_per_point14=
wave_0_per_point15=
wave_0_per_point16=
wave_0_per_point17=// This is the version you should use...
wave_0_per_point18=// ----------- start copying -----------
wave_0_per_point19=hue=(.1*q2+treb)*sample; // change this
wave_0_per_point20=h=6*(hue-int(hue));
wave_0_per_point21=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
wave_0_per_point22=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
wave_0_per_point23=t3=sw1+sw2*(2-h)+sw5*(h-4)+sw6; // resulting Red value, assign it to q1
wave_0_per_point24=t4=sw1*h+sw2+sw3+sw4*(4-h); // resulting Green value, assign it to q2
wave_0_per_point25=t5=sw3*(h-2)+sw4+sw5+sw6*(6-h); // resulting Blue value, assign it to q3
wave_0_per_point26=// ----------- end ----------------
wave_0_per_point27=
wave_0_per_point28=
wave_0_per_point29=r=t3;
wave_0_per_point30=g=t4;
wave_0_per_point31=b=t5;
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=256
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=0
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.500000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_init1=time1=100;
wave_1_init2=time2=1000;
wave_1_per_frame1=time1=time1+sin(q6*q4*.001+bass*q2*rad)*.005+q1*bass*.04;
wave_1_per_frame2=time2=time2+sin(q6*q4*.001+treb*q2*rad)*.005+q1*treb*.045;
wave_1_per_frame3=
wave_1_per_frame4=t1=time1;
wave_1_per_frame5=t2=time2;
wave_1_per_frame6=
wave_1_per_frame7=
wave_1_per_point1=i=sample*6.28;
wave_1_per_point2=
wave_1_per_point3=x1=sin(i+t2)*sin(i*t1);
wave_1_per_point4=y1=cos(i+t1)*sin(i*t2);
wave_1_per_point5=
wave_1_per_point6=x2=x1*.5+.5;
wave_1_per_point7=y2=y1*.5+.5;
wave_1_per_point8=
wave_1_per_point9=
wave_1_per_point10=x=x2;
wave_1_per_point11=y=y2;
wave_1_per_point12=
wave_1_per_point13=
wave_1_per_point14=
wave_1_per_point15=
wave_1_per_point16=
wave_1_per_point17=// This is the version you should use...
wave_1_per_point18=// ----------- start copying -----------
wave_1_per_point19=hue=(.1*q2+treb)*sample; // change this
wave_1_per_point20=h=6*(hue-int(hue));
wave_1_per_point21=sw1=below(h,1); sw2=(1-sw1)*below(h,2); sw3=(1-sw1)*(1-sw2)*below(h,3); sw4=(1-sw1)*(1-sw2)*(1-sw3)*below(h,4);
wave_1_per_point22=sw6=above(h,5); sw5=(1-sw1)*(1-sw2)*(1-sw3)*(1-sw4)*(1-sw6);
wave_1_per_point23=t3=sw1+sw2*(2-h)+sw5*(h-4)+sw6; // resulting Red value, assign it to q1
wave_1_per_point24=t4=sw1*h+sw2+sw3+sw4*(4-h); // resulting Green value, assign it to q2
wave_1_per_point25=t5=sw3*(h-2)+sw4+sw5+sw6*(6-h); // resulting Blue value, assign it to q3
wave_1_per_point26=// ----------- end ----------------
wave_1_per_point27=
wave_1_per_point28=
wave_1_per_point29=r=t3;
wave_1_per_point30=g=t4;
wave_1_per_point31=b=t5;
wavecode_2_enabled=1
wavecode_2_samples=262
wavecode_2_sep=256
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.500000
wavecode_2_r=1.000000
wavecode_2_g=1.000000
wavecode_2_b=1.000000
wavecode_2_a=0.200000
wave_2_init1=time1=100;
wave_2_init2=time2=1000;
wave_2_per_frame1=time1=time1+sin(q2*q4*.001+bass*q2)*.005+q1*bass*.04;
wave_2_per_frame2=time2=time2+cos(q2*q4*.002+treb*(1-q2))*.005+q1*treb*.045;
wave_2_per_frame3=
wave_2_per_frame4=t1=time1;
wave_2_per_frame5=t2=time2;
wave_2_per_frame6=
wave_2_per_frame7=
wave_2_per_point1=i=sample*6.28;
wave_2_per_point2=
wave_2_per_point3=x1=sin(i+t2)*sin(i*t1);
wave_2_per_point4=y1=cos(i+t1)*sin(i*t2);
wave_2_per_point5=
wave_2_per_point6=x2=x1*.5+.5;
wave_2_per_point7=y2=y1*.5+.5;
wave_2_per_point8=
wave_2_per_point9=
wave_2_per_point10=x=x2;
wave_2_per_point11=y=y2;
wave_2_per_point12=
wave_2_per_point13=
wave_2_per_point14=
wave_2_per_point15=
wave_2_per_point16=
wave_2_per_point17=
wave_2_per_point18=r=0;
wave_2_per_point19=g=0;
wave_2_per_point20=b=0;
wavecode_3_enabled=0
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=0
wavecode_3_bAdditive=0
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.500000
wavecode_3_r=1.000000
wavecode_3_g=1.000000
wavecode_3_b=1.000000
wavecode_3_a=1.000000
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.151574
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=1.000000
shapecode_0_r=1.000000
shapecode_0_g=1.000000
shapecode_0_b=1.000000
shapecode_0_a=1.000000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.400000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shape_0_per_frame1=x=sin(q6*.2+(1-q2)*q4*3.14)*.5+.5;
shape_0_per_frame2=y=cos(q6*.1+q2*3.14)*.5+.5;
shape_0_per_frame3=
shape_0_per_frame4=ang=-q2*3.14;
shapecode_1_enabled=1
shapecode_1_sides=3
shapecode_1_additive=0
shapecode_1_thickOutline=1
shapecode_1_textured=1
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.953204
shapecode_1_ang=0.000000
shapecode_1_tex_ang=0.000000
shapecode_1_tex_zoom=1.000000
shapecode_1_r=1.000000
shapecode_1_g=1.000000
shapecode_1_b=1.000000
shapecode_1_a=1.000000
shapecode_1_r2=1.000000
shapecode_1_g2=1.000000
shapecode_1_b2=1.000000
shapecode_1_a2=0.400000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=x=cos(q6*.2+(1-q2)*q4*3.14)*.5+.5;
shape_1_per_frame2=y=tan(q6*.1+q2*3.14)*.1+.5;
shape_1_per_frame3=
shape_1_per_frame4=ang=-q6*.1+q2;
shapecode_2_enabled=1
shapecode_2_sides=100
shapecode_2_additive=0
shapecode_2_thickOutline=1
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=1.052932
shapecode_2_ang=0.000000
shapecode_2_tex_ang=0.000000
shapecode_2_tex_zoom=1.001825
shapecode_2_r=1.000000
shapecode_2_g=1.000000
shapecode_2_b=1.000000
shapecode_2_a=1.000000
shapecode_2_r2=1.000000
shapecode_2_g2=1.000000
shapecode_2_b2=1.000000
shapecode_2_a2=0.400000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shape_2_per_frame1=x=cos(q6*.2+q2*q4*3.14)*.1+sin(q6*q4*.001+q2)*.1+.5;
shape_2_per_frame2=y=cos(q6*.1+(1-q2*x)*3.14)*.5+.5;
shape_2_per_frame3=
shape_2_per_frame4=ang=q2*3.14*q4;
shapecode_3_enabled=0
shapecode_3_sides=4
shapecode_3_additive=0
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.100000
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=0.000000
shapecode_3_b=0.000000
shapecode_3_a=1.000000
shapecode_3_r2=0.000000
shapecode_3_g2=1.000000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.100000
per_frame_init_1=db=.01;
per_frame_init_2=beatrate=1;
per_frame_init_3=avgbeatrate=2;
per_frame_init_4=lbbtime=time;
per_frame_init_5=avgdb=.01;
per_frame_init_6=vol=1;
per_frame_init_7=avgvol=.2;
per_frame_init_8=phase=0;
per_frame_init_9=bool=0;
per_frame_init_10=const=.02;
per_frame_1=db=(bass-lbass)*fps;
per_frame_2=lbass=bass;
per_frame_3=avgdb=avgdb*.99+abs(db)*.01;
per_frame_4=
per_frame_5=//beatdection
per_frame_6=rawbeatb=above(abs(db),avgdb*4);
per_frame_7=beatb=rawbeatb*above(time-lbbtime,avgbeatrate*.5);
per_frame_8=beathard=beatb*(abs(db)-avgdb*4);
per_frame_9=//beatrate calc
per_frame_10=beatrate=beatb*(time-lbbtime)+(1-beatb)*beatrate;
per_frame_11=avgbeatrate=beatb*(avgbeatrate*.9+beatrate*.1)+(1-beatb)*avgbeatrate;
per_frame_12=lbbtime=time*beatb+(1-beatb)*lbbtime;
per_frame_13=
per_frame_14=ph=(time-lbbtime)*(60/avgbeatrate)*const;
per_frame_15=phase=max(min( ph, 1 ),0);
per_frame_16=
per_frame_17=//const=beatb*( bool*(const-.001)+(1-bool)*(const+.001) ) + (1-beatb)*const;
per_frame_18=const=const*(1-beatb)+beatb*( const+ (.01*bool) );
per_frame_19=
per_frame_20=bool=below(phase,.98)*(.99-ph)-above(phase,.98)*(ph*.5);
per_frame_21=monitor=const;
per_frame_22=bc=bc+beatb;
per_frame_23=
per_frame_24=vol=(rawbeatb*(db-(avgdb))*.01);
per_frame_25=avgvol=avgvol*.999+vol*.01;
per_frame_26=
per_frame_27=mtime=mtime+min(avgvol*.5,.25);
per_frame_28=//q2=(sin(mtime)*.5+.5);
per_frame_29=//q2=phase;
per_frame_30=q2=phase;
per_frame_31=q1=beatb;
per_frame_32=q3=beathard;
per_frame_33=q4=avgbeatrate;
per_frame_34=q5=avgvol;
per_frame_35=q6=mtime;
per_frame_36=
per_frame_37=decay=1;
per_frame_38=warp=0;
per_frame_39=wrap=1;
per_frame_40=